import GameManager from "./manager/GameManager";
import SceneObjectManager from "./manager/SceneObjectManager ";
import WXHelper from "./common/WXHelper";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class Main extends cc.Component {

    static gameMgr:GameManager;
    static sceneMgr:SceneObjectManager;
    onLoad() {
        console.log("开始游戏");

        cc.director.getPhysicsManager().enabled = true;
        cc.director.getPhysicsManager().gravity = cc.v2(0,-1000);/*
        Main.gameMgr = this.node.getComponent<GameManager>(GameManager);
        Main.sceneMgr = this.node.getComponent<SceneObjectManager>(SceneObjectManager);
        WXHelper.wxCheckUpdate();*/
    }
    start () {
        
    }
}
